class UMenuGoldStatusBarLF expands UMenuGoldLookAndFeel;

#exec TEXTURE IMPORT NAME=GoldActiveFrameS FILE=Textures\ActiveFrameS.bmp GROUP="Icons" FLAGS=2 MIPS=OFF
#exec TEXTURE IMPORT NAME=GoldInactiveFrameS FILE=Textures\InactiveFrameS.bmp GROUP="Icons" FLAGS=2 MIPS=OFF


defaultproperties 
{
	Active=Texture'UMenu.GoldActiveFrameS'
	Inactive=Texture'UMenu.GoldInactiveFrameS'

	FrameBL=(X=0,Y=112,W=2,H=16)
	FrameB=(X=32,Y=112,W=1,H=16)
	FrameBR=(X=112,Y=112,W=16,H=16)
}