class UMenuTempClientWindow expands UWindowDialogClientWindow
	config;



// var UMenuWeaponPriorityListBox	l;

var UWindowButton B;

function Created() 
{
	Super.Created();
//	l = UMenuWeaponPriorityListBox(CreateWindow(class'UMenuWeaponPriorityListBox', 0, 0, WinWidth, WinHeight));

	B = UWindowButton(CreateControl(class'UWindowButton', 10, 10, 40, 40));
}

function Paint(Canvas C, float X, float Y)
{
	C.bNoSmooth = False;
	Tile(C, Root.TahomaFont);
	C.bNoSmooth = True;
}


function Resized() {
//	l.SetSize(WinWidth, WinHeight);
}