Realms beta 1 Build so far: - Realms_pupae + Boss - Realms_pupae drops healthvial when killed, must be changed to random items. - Realms_pupae_Boss drops Enforcer when killed, must be changed to unique weapons when done. - End Game Trigger (NavigationPoint) + Portal (decoration) - HUD - pretty much setup, needs only tweaking and functions now To do: - items - health - health potion (to be used by keybind) - ammo - for random weapons - rings - only 10 very rare rings with special magic specs can only wear 2 at a time, keybind to toss #1 or #2 specs show on HUD for pickup and for rings on player - Isenharts Ring: +1 health regain +15 to damage done - Bravehearts Ring: +20 to health +10 to defence - Isaldors Ring: +2 to speed +1 to regain ammo - Wizards Ring: +10 fire damage +10 to health - amulets - only 10 very rare amulets with special magic specs can only wear 1 at a time, keybind to toss specs show on HUD for pickup and for amulet on player - Isenharts Amulet +25 to health +25 to damage done - Bravehearts Amulet: +2 health regain +15 to defence - Isaldors Amulet: +5 to speed +2 to regain ammo - Wizards Amulet: +15 fire damage +20 to health - weapons - Unique weapons for Bosses to drop special craftet - Specs show on HUD for pickup and when used - Default weapon that doesn't run out of ammo (Enforcer class?) - Magic Weapons - magical weapons to be dropped randomly by Elite monsters specs show on HUD for pickup and when used - Armors - 20 magic armors - can only wear one at a time - spec show on HUD for pickup and for the one used - more monsters - custom Textures - maps - 4 catagories (Beginner, Novice, Skilled & Godlike) - The Shop here you can strade your stats for weapons & ammo(default weapons & ammo + super ones) - stat system - monsters all friends - HUD - set keybind to trigger bShowItems on/off - default PlayerPawn - New replicated vars - Level (use deaths?) - StatPoints - Weapons - Boots - Amulets - Rings - scoring system - suicide fix so no death count