- finish stats definitions for all ranks (requires all super weapons) - elite crate pickup: Damage Amplifier = 1 shot 1 kill (check target health = damage done?) - 8 super weapons for each commisioned rank. (only players ranking high eneough can pickup if weapon is thrown) the player only gets the weapon once per map (use the check function that assign the score from DB) also try assign player owner name to weapon tag when dropped so only owner can pickup again? maybe try draw players name on weapon on HUD? 1: X biorifle done. x2 damage + shoots longer distance. 2: X PulseGun done. x2 damage + projectiles travel faster. 3: X minigun2 done. 150% damage + add biogel to attack (+10 damage). - current stats show on HUD - transfer HUD intro from IA with new textures (recalculate explosion positions)