Universal Soldiers: to-do: lav så DB bliver opdateret ved midgame mapswitch. Done: - Bots adjust their health to GameDifficulty - config 10 difficulty levels (steps between leveling up + score recieved from fragging) - config NumMonsters - config Relics on/off - config ammo pickups, pickup amount, max amount. - Boss Monsters: - Pupella - Pupella's Guard - TheRock - RocksGuard - Aliella - AliellaGuard - Turok - TurokGuard - HellSniper - HellSniperGuard - Pickups - Ammo (gives configurable ammo to all weapons) - Dollar (gives random from 1 to 10 dollars, 15 seconds to pick it up) - HealthPoint (gives 25 healthpoints up to characters BaseHealth, 30 seconds to pickup) - SuperHealthPoint (gives 25 healthpoints up to characters BaseHealth * 2, 30 seconds to pickup) - StatPoint (+1 to statpoints) - Relics - Speed - Damage (x3 damage) - Defense (-50% damage taken) - Lethal Aura (Damages nearby enemies) - Health Regeneration (+1 health/second) - Radar - Characters - Male Soldiers - Cyborg (BaseWeapon=Enforcer, BaseHealth=100, BaseArmor=0, BaseDamage=1) - Hitman (BaseWeapon=SniperRifle, BaseHealth=75, BaseArmor=0, BaseDamage=0.75) - Snake (BaseWeapon=Minigun, BaseHealth=100, BaseArmor=0, BaseDamage=0.8) - Trooper(BaseWeapon=Flakcannon, BaseHealth=80, BaseArmor=0, BaseDamage=0.8) - Vampire(BaseWeapon=Razorjack, BaseHealth=100, BaseArmor=0, BaseDamage=0.8) - Tensor (BaseWeapon=ShockRifle, BaseHealth=100, BaseArmor=0, BaseDamage=0.8) - Cyclop (BaseWeapon=RocketLauncher, BaseHealth=75, BaseArmor=0, BaseDamage=0.7) - Ninja (BaseWeapon=BioRifle, BaseHealth=100, BaseArmor=0, BaseDamage=1.0) - Gordon (BaseWeapon=PulseGun, BaseHealth=90, BaseArmor=0, BaseDamage=0.75) - Freezy (BaseWeapon=ShockRifle, BaseHealth=100, BaseArmor=0, BaseDamage=0.8) - Mutate commands (handled by basemutator) - mutate NextPlayer (Display next character) - mutate PrevPlayer (Display previous player) - mutate SelectPlayer (Assign character to player) - mutate UseStats (opens/closes the stat window) - mutate bShop (opens/closes the shop window) - mutate xxFlag (Assign country flag to scoreboard) - Weapons - Replacements - Universal Chainsaw (default weapon) - Universal Enforcer (Price $150) - Double Universal Enforcer (Price $150) - Universal SniperRifle (Price: $300) - Universal ShockRifle (Price: $300) - Universal BioRifle (Price: $300) - Universal Eightball (Price: $350) - Universal FlakCannon (Price: $350) - Universal MiniGun (Price: $300) - Universal PulseGun (Price: $300) - Universal RazorJack (Price: $300) - Universal Translocator (Price $100) - New Weapons - Lawgiver (Parent: Enforcer, +8 hitdamage + Headshot) (Price: $400) - Double Lawgiver (Price: $400) - AssaultRifle (Parent: SniperRifle, x2 firing speed, x2 zoom speed, 45x zoom) (Price $500) - Painless (Parent: Minigun, +25 hitdamage, Explosive impact) (Price $600) - TwinLauncher (Parent: Eightball, x2 rockets, x2 seeking rockets & x2 Grenades) (Price $600) - MadMan's UZI (Parent: SniperRifle, Very fast firing speed, zoom ) (Price $700) - GrappleHook (Parent: Translocator, Hooks to surfaces and attach player) (Price $100) - New Items - Ammo regen. Restores ammo up to weapons ammo max. (Price: $500) - Armor regen. Heals players armor up to current max. (Price: $500) - Health regen. Heals players health up to current health max. (Price: $500) - Statsmenu