Everythings has it's own ReadMe file (Except UnrealEdEx) but I made this in order to save you the time of reading each one. --------------------------------------------------------------------------------------------------------------------------- INSTALLATION: • Put all the .u files in UnrealTournament\System • Put all the .bmp files in UnrealTournament\System\Editorres • Put all the ReadMe.txt files in UnrealTournament\Help (This is not necessary. You can put these files wherever you want but I rather have them there since it's easier to find them if I need to do so later.) • You need to add the following lines to your "UnrealTournament.ini", at the end of the "[Editor.EditorEngine]" section, after the other "EditPackages=" lines: EditPackages=DavesBrushBuilders EditPackages=FrameBuilder EditPackages=RahnemBrushBuilders EditPackages=MapPurger EditPackages=GubarBrushBuilders EditPackages=UnrealEdEx EditPackages=ExtendedBuilders EditPackages=TarquinBrushBuilders EditPackages=TarquinExtrudeBuilder • Copy the following lines to the very bottom of your "UnrealED.ini" file: (if you already have custom buttons then you need to modify these lines a little) [UserDefinedGroup] NumButtons=16 Button0=Align Camera on Selected Actor,UDAlignCam, CAMERA ALIGN Button1=Resets the selected Brush (Location+Pivot+Rotation+Scale),UDResetBrush, ACTOR RESET ALL Button2=Deletes the selected Brushes/Actors,UDDelete, DELETE Button3=Duplicate the selected Brushes/Actors,UDDuplicate, DUPLICATE Button4=Selects all surfaces on the current Brushes,UDSelBrushSurf, POLY SELECT MATCHING BRUSH Button5=Apply the current texture to all selected surfaces,UDApplyTexture, POLY SETTEXTURE Button6=Poly Select - Adjacent walls,UDSelAdjWalls, POLY SELECT ADJACENT WALLS Button7=Poly Select - Adjacent slants,UDSelAdjSlants, POLY SELECT ADJACENT SLANTS Button8=Selects all actors within the builder brush,UDSelWithinB, ACTOR SELECT INSIDE Button9=Copy builder brush to selected poly,UDPolyToBrush, MAP BRUSH GET Button10=Show Pathnodes,UDShowPaths, PATHS SHOW Button11=Hide Pathnodes,UDHidePaths, PATHS HIDE Button12=Wireframe distance clipping mode,actorClipZ, ACTOR CLIP Z Button13=Snap verticles of selected brushes to current grid,VertexSnap, ACTOR ALIGN Button14=Show UV scaling values of selected poly (in log window),PolyTexInfo, POLY TEXINFO Button15=Select all surfaces of a given zone,allZoneSurfaces, POLY SELECT ZONE --------------------------------------------------------------------------------------------------------------------------- COMPATIBILITY: • Dave's Brush Builder Pack: UT patch 432 or higher. • FrameBuilder: I assume any version since it doesn't say anything on the ReadMe. • Map actor/package purger: For use with Unreal 227/UT (UnrealEd 2.0/2.1) • Radi Buttons: I assume any version since it doesn't say anything on the ReadMe. • Rahnem's Builder Brushes: This pack should work with any version of UnrealEd 2. • Tarquin's Brush Builder Pack: UT patch 432 or higher. • Tarquin's Extrude Builder: UT patch 432 or higher. • Extended Brush Builders Pack: UT patch 432 or higher. • Fordy Buttons: These buttons will only work with UnrealED 2.0 from patch 425 or higher. • Gubar Brush Builders: I assume any version since it doesn't say anything on the ReadMe. • UnrealEd Ex: I assume any version since there's no ReadMe included. --------------------------------------------------------------------------------------------------------------------------- If you need more info about any of these tools, please read its specific ReadMe.txt file. Also, I would suggest that you add the name of the tool to the ReadMe file of each one so you don't confuse them later.