//=============================================================================
// BotReplicationInfo.
//=============================================================================
class BotReplicationInfo expands PlayerReplicationInfo;

var name RealOrders;
var pawn RealOrderGiver;

replication
{
	// Things the server should send to the client.
	unreliable if ( Role == ROLE_Authority )
		RealOrders;
}

defaultproperties
{
}
