//=============================================================================
// ChallengeMeshMenu
//=============================================================================
class ChallengeMeshMenu expands UnrealMeshMenu
	config
	localized;

function bool ProcessSelection()
{
	local int i, p;

	if( selection == 5 )
	{
		SetOwner(RealOwner);
		if ( ClassString == "" )
			ClassString = string(PlayerOwner.Class);

		ExitMenu();		
	}
	else
		Super.ProcessSelection();
	return true;
}

defaultproperties
{
     HelpMessage(5)="Press enter to accept this configuration."
     MenuList(5)="Accept Configuration"
}
