# Microsoft Developer Studio Project File - Name="BotPack" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=BotPack - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "BotPack.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "BotPack.mak" CFG="BotPack - Win32 Release"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "BotPack - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "BotPack - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Unreal/Botpack", KGHAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "BotPack - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - Registering ActiveX Control...
OutDir=.\Debug
TargetPath=.\Debug\BotPack.dll
InputPath=.\Debug\BotPack.dll
SOURCE="$(InputPath)"

"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	regsvr32 /s /c "$(TargetPath)" 
	echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "BotPack - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BotPack___Win32_Release"
# PROP BASE Intermediate_Dir "BotPack___Win32_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BotPack___Win32_Release"
# PROP Intermediate_Dir "BotPack___Win32_Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - Registering ActiveX Control...
OutDir=.\BotPack___Win32_Release
TargetPath=.\BotPack___Win32_Release\BotPack.dll
InputPath=.\BotPack___Win32_Release\BotPack.dll
SOURCE="$(InputPath)"

"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	regsvr32 /s /c "$(TargetPath)" 
	echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" 
	
# End Custom Build

!ENDIF 

# Begin Target

# Name "BotPack - Win32 Debug"
# Name "BotPack - Win32 Release"
# Begin Group "Classes"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\classes\AlternatePath.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ASMapList.uc
# End Source File
# Begin Source File

SOURCE=.\classes\Assault.uc
# End Source File
# Begin Source File

SOURCE=.\AssaultLadder.uc
# End Source File
# Begin Source File

SOURCE=.\classes\AssaultLadder.uc
# End Source File
# Begin Source File

SOURCE=.\classes\Battle2D.uc
# End Source File
# Begin Source File

SOURCE=.\classes\BlueTapestry.uc
# End Source File
# Begin Source File

SOURCE=.\classes\Bot.uc
# End Source File
# Begin Source File

SOURCE=.\classes\BotReplicationInfo.uc
# End Source File
# Begin Source File

SOURCE=.\classes\CannonShot.uc
# End Source File
# Begin Source File

SOURCE=.\classes\CH_Earthquake.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ChainSaw.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ChallengeAssaultMenu.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ChallengeBotConfigMenu.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ChallengeBotInfo.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ChallengeCTFHUD.uc
# End Source File
# Begin Source File

SOURCE=.\classes\Challengectfmenu.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ChallengeDMOptionsMenu.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ChallengeDominationHUD.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ChallengeDominationMenu.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ChallengeGameMenu.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ChallengeHUD.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ChallengeIndivBotMenu.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ChallengeIntro.uc
# End Source File
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SOURCE=.\classes\ChallengeMainMenu.uc
# End Source File
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SOURCE=.\classes\ChallengeMeshMenu.uc
# End Source File
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SOURCE=.\classes\ChallengeOrdersMenu.uc
# End Source File
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SOURCE=.\classes\ChallengePlayerMenu.uc
# End Source File
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SOURCE=.\classes\ChallengeTeamGameMenu.uc
# End Source File
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SOURCE=.\classes\ChallengeTeamHUD.uc
# End Source File
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SOURCE=.\classes\ChallengeVoicePack.uc
# End Source File
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SOURCE=.\classes\CHSpectator.uc
# End Source File
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SOURCE=.\classes\CHSpectatorHUD.uc
# End Source File
# Begin Source File

SOURCE=.\classes\CommandControl.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ControlPoint.uc
# End Source File
# Begin Source File

SOURCE=.\classes\CTFFlag.uc
# End Source File
# Begin Source File

SOURCE=.\classes\CTFGame.uc
# End Source File
# Begin Source File

SOURCE=.\classes\CTFLadder.uc
# End Source File
# Begin Source File

SOURCE=.\classes\CTFMapList.uc
# End Source File
# Begin Source File

SOURCE=.\classes\CTFReplicationInfo.uc
# End Source File
# Begin Source File

SOURCE=.\classes\CTFTUTmaplist.uc
# End Source File
# Begin Source File

SOURCE=.\classes\DeathMatchPlus.uc
# End Source File
# Begin Source File

SOURCE=.\classes\DefensePoint.uc
# End Source File
# Begin Source File

SOURCE=.\classes\DMLadder.uc
# End Source File
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SOURCE=.\classes\Domination.uc
# End Source File
# Begin Source File

SOURCE=.\classes\DominationLadder.uc
# End Source File
# Begin Source File

SOURCE=.\DominationLadder.uc
# End Source File
# Begin Source File

SOURCE=.\classes\DominationReplicationInfo.uc
# End Source File
# Begin Source File

SOURCE=.\classes\DOMMapList.uc
# End Source File
# Begin Source File

SOURCE=.\classes\DoubleAutoMag.uc
# End Source File
# Begin Source File

SOURCE=.\classes\EndOfMatch.uc
# End Source File
# Begin Source File

SOURCE=.\classes\FemaleBotPlus.uc
# End Source File
# Begin Source File

SOURCE=.\classes\FemOneBot.uc
# End Source File
# Begin Source File

SOURCE=.\classes\FemTwoBot.uc
# End Source File
# Begin Source File

SOURCE=.\classes\FlagBase.uc
# End Source File
# Begin Source File

SOURCE=.\classes\FortStandard.uc
# End Source File
# Begin Source File

SOURCE=.\classes\GoldFlag.uc
# End Source File
# Begin Source File

SOURCE=.\classes\GoldTapestry.uc
# End Source File
# Begin Source File

SOURCE=.\classes\GreenBloodSpray.uc
# End Source File
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SOURCE=.\classes\GreenFlag.uc
# End Source File
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SOURCE=.\classes\GreenTapestry.uc
# End Source File
# Begin Source File

SOURCE=.\classes\GuidedWarshell.uc
# End Source File
# Begin Source File

SOURCE=.\classes\HoldSpot.uc
# End Source File
# Begin Source File

SOURCE=.\classes\HumanBotPlus.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ImpactHammer.uc
# End Source File
# Begin Source File

SOURCE=.\classes\JumpSpot.uc
# End Source File
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SOURCE=.\classes\Kicker.uc
# End Source File
# Begin Source File

SOURCE=.\classes\LadderMenu.uc
# End Source File
# Begin Source File

SOURCE=.\classes\LastManStanding.uc
# End Source File
# Begin Source File

SOURCE=.\classes\MaleBotPlus.uc
# End Source File
# Begin Source File

SOURCE=.\classes\MaleOne2D.uc
# End Source File
# Begin Source File

SOURCE=.\classes\MalOneBot.uc
# End Source File
# Begin Source File

SOURCE=.\classes\MalThreeBot.uc
# End Source File
# Begin Source File

SOURCE=.\classes\MalTwoBot.uc
# End Source File
# Begin Source File

SOURCE=.\classes\MortarShell.uc
# End Source File
# Begin Source File

SOURCE=.\classes\MortarSpawner.uc
# End Source File
# Begin Source File

SOURCE=.\classes\naliplayer.uc
# End Source File
# Begin Source File

SOURCE=.\classes\PainPath.uc
# End Source File
# Begin Source File

SOURCE=.\classes\Pawn2D.uc
# End Source File
# Begin Source File

SOURCE=.\classes\PressureZone.uc
# End Source File
# Begin Source File

SOURCE=.\classes\RedFlag.uc
# End Source File
# Begin Source File

SOURCE=.\classes\redtapestry.uc
# End Source File
# Begin Source File

SOURCE=.\classes\RockingSkyZoneInfo.uc
# End Source File
# Begin Source File

SOURCE=.\classes\ShockWave.uc
# End Source File
# Begin Source File

SOURCE=.\classes\SkaarjBot.uc
# End Source File
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SOURCE=.\classes\SpectatorCam.uc
# End Source File
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SOURCE=.\classes\StationaryPawn.uc
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SOURCE=.\classes\TeamCannon.uc
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# End Source File
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SOURCE=.\classes\titanplayer.uc
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SOURCE=.\classes\TrainingCTF.uc
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SOURCE=.\classes\Translocator.uc
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SOURCE=.\classes\TranslocatorTarget.uc
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SOURCE=.\classes\translocdest.uc
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SOURCE=.\classes\TrapSpringer.uc
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SOURCE=.\classes\UDamage.uc
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SOURCE=.\classes\UnrealCTFScoreboard.uc
# End Source File
# Begin Source File

SOURCE=.\classes\VocalTranslator.uc
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SOURCE=.\classes\VoiceFemaleOne.uc
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SOURCE=.\classes\VoiceMaleOne.uc
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SOURCE=.\classes\WarExplosion.uc
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SOURCE=.\classes\WarExplosion2.uc
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SOURCE=.\classes\WarHeadAmmo.uc
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SOURCE=.\classes\warheadlauncher.uc
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SOURCE=.\classes\WarShell.uc
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SOURCE=.\classes\WW2Assault.uc
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# End Group
# End Target
# End Project
