//=============================================================================
// MortarShell.
//=============================================================================
class MortarShell expands FlakShell;

var() int BlastRadius;

function Explode(vector HitLocation, vector HitNormal)
{
	local vector start;

	HurtRadius(damage, BlastRadius, 'exploded', MomentumTransfer, HitLocation);	
	start = Location + 10 * HitNormal;
	Spawn( class'FlameExplosion',,,Start);
	Destroy();
}

defaultproperties
{
	 Damage=70.0
     MomentumTransfer=150000
	 BlastRadius=150;
}