//=============================================================================
// CHSpectator.
//=============================================================================
class CHSpectator expands Spectator;

event PostBeginPlay()
{
	Super.PostBeginPlay();
	if ( Level.NetMode != NM_Client )
		HUDType = Level.Game.HUDType;
}

exec function Jump( optional float F )
{
	ViewClass(class'SpectatorCam');
}

defaultproperties
{
	HUDType=CHSpectatorHUD
    AirSpeed=+00400.000000
    CollisionRadius=+00017.000000
    CollisionHeight=+00022.000000
}