//=============================================================================
// WarExplosion.
//=============================================================================
class WarExplosion expands AnimSpriteEffect;


#exec OBJ LOAD FILE=textures\WarExplo.utx PACKAGE=BotPack.WarExplosionS


simulated function PostBeginPlay()
{
	local actor a;

	Super.PostBeginPlay();
	if (!Level.bHighDetailMode) Drawscale = 1.9;
	else 
	{	
		a = Spawn(class'ShortSmokeGen');
		a.RemoteRole = ROLE_None;	
	}
	PlaySound (EffectSound1,,3.0);	
}

defaultproperties
{
     NumFrames=18
     Pause=0.050000
     RemoteRole=ROLE_None
     LifeSpan=1.000000
     DrawType=DT_SpriteAnimOnce
     Style=STY_Translucent
     Texture=Texture'BotPack.WarExplosionS.we_a00'
     DrawScale=2.800000
     LightEffect=LE_NonIncidence
     LightRadius=12
     bCorona=False
}
