//=============================================================================
// VocalTranslator.
//=============================================================================
class VocalTranslator expands Translator;

var sound VocalMessageSound;

state Activated
{
	function Activate()
	{
		GoToState('DeActivated');	
	}

Begin:
	Owner.PlaySound(VocalMessageSound, SLOT_TALK, 2.0);
}

state Deactivated
{
Begin:
	bShowHint = False;
	bNewMessage = False;
	bNotNewMessage = False;
}

function ActivateTranslator(bool bHint)
{
}

function Activate()
{
	if( bActivatable )
	{
		GoToState('Activated');
	}
}

defaultproperties
{
	NewMessage="Mark2 Universal Translator"
}
