// Created this subclass only to force the new meshes into the 1st and 3rd
// person view, otherwise it's identical to a regular CAR rifle 
class CARifleHD expands CARifle;

defaultproperties
{
	PlayerViewMesh=LodMesh'CAR1stHD'
	PickupViewMesh=LodMesh'CARpickupHD'
	ThirdPersonMesh=LodMesh'CAR3rdHD'
	Mesh=LodMesh'CARpickupHD'
}