General
Working with *.uc's |
author: [ca] |
check this out if you are interested in
using *.uc files to edit Unrealscript instead of UnrealED.
|
Config Files |
author: [ca] |
this is a quick overview of how to use
config files to store persistent data for you classes.
|
Unreal Physics 101 |
author:
[pfhoenix] |
pfhoenix explains the basics of how
Unreal's physics work from the various available physics types to
dealing with collision. |
Rotators |
author: [ca] |
here is a quick overview of rotators -
what they are and how to work with them. check this out if you're
just getting started with unrealscript.
|
Mechanics of Vectors &
Rotators |
author:
[mr.self-destruct] |
mr.self-destruct goes over in detail
about both vectors and rotators, how to work with them and how they
are used in Unreal/UT. |
Sounds |
author: [ca] |
another quick overview, this time on
sounds - how to import them and how to play them in-game.
|
Unreal Function List |
author:
[Baron] |
a listing of functions, their return
type, and variables. use the find feature of your browser to have a
quick lookup of the functions found in unreal engine.
|
#exec Commands |
author:
[mr.self-destruct] |
a list of all the #exec commands with
explainations of their parameters. |
Weapons
Pipebombs
[ut] |
author:
[Parser] |
Parser has made a pipebomb and is
letting the world see how he did it. |
Grappling Hook
[unreal/ut] |
author:
[mr.self-destruct] |
learn how to make your own grappling
hook and code some new psuedo-physics for your own mod.
|
Grenade Launcher
[unreal/ut] |
author: [ca] |
this is a good place to start if you're
interesting in making new weapons. this tutorial runs through the
creation of a grenade launcher from start to finish.
|
Penetrating Weapons
[unreal/ut] |
author:
[mr.self-destruct] |
mr.self-destruct demonstrates how to
create weapons that will shoot through walls and other objects.
|
Airstrike
[unreal/ut] |
author: [ca] |
this tutorial demonstrates how to create
a new trigger that will cause a configurable airstrike within a
level. |
Locational Damage
[unreal/ut] |
author: [ca] |
learn how to add checks for head shots,
leg shots, and body shots to your weapon.
|
Melee Weapons
[unreal/ut] |
author:
[mr.self-destruct] |
mr.self-destruct explains how to create
melee weapons (hand-to-hand/close combat).
|
Flamethrower
[unreal/ut] |
author:
[c0mpi1e] |
c0mpi1e lends us his expertise with an
early attempt at a flamethrower in Unreal.
|
Bullet Holes
[unreal] |
author:
[^Soul^] |
^Soul^ shows how to add bullet holes to
your Unreal weapons, something which Epic later added to UT.
|
Smoke Grenades
[unreal/ut] |
author:
[zarniwoop] |
zarniwoop explains the details of his
smoke-generating grenades, fun stuff here.
|
Dispersion Pistol
[unreal/ut] |
author: [ca] |
this tutorial covers Unreal's dispersion
pistol from start to finish in a comprehensive manner.
| Gameplay
Scoring
[ut] |
author:
[darkbyte] |
darkbyte changes the ctf scoring by
making a new gametype, and even goes over some basic uwindow...a
good read. |
King of the Hill
[unreal/ut] |
author: [ca] |
a first step to making a real mod is
making a new gametype. check out the process of making a king of the
hill modification for ut. |
CTF
[unreal] |
author: [ca] |
this tutorial explains in detail the
making of a CTF gametype for Unreal. |
Relics
[ut] |
author: [ca] |
wondering how to make your own relic?
hmm...maybe you should check this one out then. requires bonuspack
to be installed. |
Key Movers
[unreal/ut] |
author: [ca] |
force players to have a certain item in
order to activate a mover, such as doors and elevator lifts.
|
Mutator Class
[unreal/ut] |
author:
[pfhoenix] |
a run through of the Mutator class, with
explainations of each function.
|
Interface
Floating ActorTips
[unreal/ut] |
author: [Joachim
Lous] |
Floating labels on the HUD that track
in-game objects (think Deus Ex or System Shock).
|
Drawing Vertical HUD Bars
[unreal/ut] |
author:
[Apeman] |
This tutorial explains how to draw UT's
health and armor as vertical bars on the HUD.
|
HUD Overview and Canvas
Functions [unreal/ut] |
author:
[Eater] |
Eater traverses down the Canvas class
and explains all the details of making and drawing your own custom
HUD. An excellent resource for both the Canvas and HUD classes.
|
Messaging
[unreal/ut] |
author:
[neural9] |
learn how in-game messages are achieved
as neural9 explains the process in detail.
|
Portal HUD
[unreal/ut] |
author: [luke
wenke] |
this tutorial demonstrates how to make a
new HUD that uses portals to create multiple cameras on the player's
screen at once. |
Effects
Particle Effects
[unreal/ut] |
author: [FF] |
FishFace runs down the process of using
Unreal's mesh particle system, from making the model to configuring
the class to work in Unreal. |
Rain
[unreal/ut] |
author:
[c0mpi1e] |
c0mpi1e takes you through his rain
generating code to create a cool effect. (note: this tutorial is
incomplete/outdated, and is currently being updated)
|
Trails
[unreal/ut] |
author:
[mr.self-destruct] |
a run through of creating trail effects.
|
AI
Navigation Network
[unreal/ut] |
author:
[pfhoenix] |
if you plan to ever have any sort of AI
that moves intelligently about the level then you'll need to use the
navigation network, and that's where this tutorial comes in.
| Requests
Weapons |
author: [??] |
- How to make a weapon from start to
finish - Mouse-controlled weapons (ala UT's
redeemer)
|
Effects |
author: [??] |
- How to create and work with custom
effects - How to create/use a particle system in
UT
|
Physics |
author: [??] |
- How to create driveable/controllabe
vehicles
|
Interface |
author: [??] |
- A comprehensive UWindows guide -
How to enhance the console
|
Gameplay |
author: [??] |
- How to create a mutator and have it
work in-game - A guide to making a player-class
modification
|
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