If you can read this, you probably have not extracted the background file for this document to the correct directory. The background should be black with stars on it. Extract the seekpackb.jpg file from the seekers pack to the same directory as this file.

=== New in version 4.0: ===

***Fixed the wrong sized shieldbelt bug for mechgun! Yaa!***

*Fire flies don't get you if you stand still!*

*Replace mutator as well as give mutators.*

*Chaos trap! Not quite as flash as it should be, but it works. Now easier to use than ever, and can be set up in seconds.*

*Gravgun - different model, improved effects, and a modified projectile texture. The tractor beam is fixed and looks neato.*

*The Ship Launcher has a smoother throttle, a larger explosion, a firing sound and now the auto-ship flies over people  instead of crashing into them. Good for outdoors, bad for indoors. Very cool.*

*Reinforcer! A dumb name for a cool gun! An enforcer replacement which really is fun!!*

Protectors have been tweaked to move less. If you get out of sight of your protectors, you will lose them.

 

A nice, long HTML readme with stars in the background!

Vampire removed because it's not really an original idea. Fatfeed is kept. Fatfeed no longer speeds up mechs.

The Seeker Sniper has a slower rate of fire and Firefly Gun is less powerful. FFgun also has brighter fireflies.

Are you telling me that the mechgun HUD actually changes colour as you morph? All this, for only five small payments of $39.99? But wait... Mech gun also has brand new sounds!

sound effects, textures, annoying but helpful (?) "Autohelp" on some HUDs. To make it disappear, move. Keep moving.

More bug fixes and other stuff I forgot to record.

 

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc.
All other trademarks and tradenames are properties of their respective owners

TACTICS:

The Auto-ship is most effective from a long range as it has more time to fire.

Bots will not attack the Ship. Auto-turrets do attack. The ship does not have the huge Redeemer explosion, but if you fly it into someone it will explode enough to kill them.

The ship can hover almost stationary, and can go up to a very high speed.

 

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MECH GUN

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Tadium-1, when affixed to microscopic nano-machines, can form a "living" suit of armour. The MechGun is based on the rocket launcher but is larger, and appears in slot 10. It has its own special ammunition.

Primary fire: In normal mode is like a regular rocket launcher. In MECH MODE it fires a Tadium charged extra powerful shot.

Secondary: In normal mode, will activate the nanites. You will be slowed and helpless for five seconds while the nanites adapt to your signature. After this, you will enter MECH MODE. While in MECH MODE, secondary fire will change back to normal.

While in MECH MODE, changing weapons will also change you back to normal. You can only use the Mech gun while in MECH MODE

MECH MODE: You will move slower and jump lower. However, the nanites will absorb 2 thirds of any damage you take. MECH MODE also provides you with redeemer/ship launcher style targeting information, and your rockets will lock on faster.

You cannot enter MECH MODE when you are injured and have less than 50 health.

If your health ever drops below 50, you will become normal.

Because mechs all look the same, you glow in your team colour for identification.

An added feature of the nanites is that when you run low on ammo, they assemble rockets out of your blood proteins (costing you health). To avoid death, this feature is disabled when you reach round about 50 or 60 health. If you have armour then this will be used instead (unlike fatfeed!)

TACTICS:

Don't transform when an enemy is near! You're a sitting duck for 5 seconds.

If you hear someone transforming, take 'em out!

In MECH MODE you can hardly dodge, and must rely on brute force. If you are against mechs, use your mobility to beat them.

 

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FIRE FLY CANNON

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Tadium-2 can support extremely small propulsion devices. The fire-fly cannon was quickly rigged up to test the efficiency of these devices.

It looks just like a flak cannon, except that it is fat because a grav-drive dispenser has been rammed up it.

It works just like a flak cannon, except it fires slightly different flak:

---      How a fire fly differs from a flak shell:      ---

Fire flies are bigger and less damaging.

Fire flies use twice the ammo to make.

Fire flies randomly change direction, until they find a target.

They then dart towards their target and kill it.

TACTICS:

They cannot see you if you stand still.

Fire flies can make good (but very short term) traps.

How to stop fire flies: Use the gravgun. Use a human shield. Run away. Take cover. In fact, take cover anyway. It's the best way to avoid getting hit.

 

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PROTECTOR

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Building on the somewhat hacked up Firefly technology, Matthewcorp finally managed to shrink the Ship Launcher's ship's plasma cannon into a tiny package that could be propelled by a small antigrav drive. The Protector uses both Tadium-1 and Tadium-2 to power its advanced features.

The protector will hover around  its owner, and will fire at any enemies which come near.

The Tournament Commission has declared that in Protector Mutator games, when someone dies a protector may spawn from their body. The protector will then adopt the closest player to be its owner. (Thus, sniping will not get you a big family of protectors.)

Protectors will disappear after a short time   to avoid the game being filled with them.

There are two protector mutators: Busy contains protectors which don't last long, to avoid cramming games with lots of killing.

 

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SEEKER SNIPER

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Arguably the most powerful of the weapons, the SeekSnipe uses third generation Tadium technology for advanced tracking functions.

The SeekSnipe looks like a sniper rifle but uses rockets and appears in slot 9.

Its reasonably advanced HUD  shows the approximate position  and other information about your target.

Primary: If you have no target, this will fire a shot which will target whoever/whatever it hits. (The gun actually fires a Tadium powered microprobe which records details about the target)

If you have a target, primary will fire a high power high accuracy homing rocket at them. If you try to fire a rocket facing away from your target, the rocket will not appear. (This is actually a bug, but who wants a rocket in the face anyway?)

Primary + shift: This will untargeted your target, to avoid accidental rocket firing. Ouch.

Secondary: A regular sniper scope zoom view.

 

TACTICS:

IMPORTANT: AFTER A TARGET DIES, THEY DO NOT BECOME UNTARGETED! Once you target someone you have them for as long as you want.

If two players meet and one has the other targeted, he will have the big advantage of a first attack.

Once you target someone, make yourself their worst enemy. Kill them again and again.

 

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CHAOS TRAP

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Part Tadium technology, part miner ingenuity, part... something else, the Chaos Trap takes a while to charge, but this weapon should not be ignored.

It is complex. follow these instructions:

Use primary fire to place markers in an EQUILATERAL triangle. (If you don't shape it right, the "Forces of Choas" <nervious laugh> will be unable to effect the entire area.) You can only have three markers at once and adding another will remove the first. Your HUD will tell you when you are in range of the already placed markers so that you can place the three markers in range of each other.

Use secondary fire to activate the markers with activator rockets. An active marker will last for only ten seconds before vanishing. When all three markers are active use secondary fire to detonate them. This will cost 16 ammo. When they detonate, all between them will perish. Or get very hurt.

At any time, primary fire will destroy your first marker and place another. Firing secondary when you have no markers will just fire the activators straight ahead, not much good but can hurt people.

To gain Chaos Energy, simply hold the chaos gun in your hand, and feel the power charging.

TACTICS:

Use the chaos trap as a trap. Simple. Good around mission objectives or flags. If you're a dirty cheat, put them around spawn points.

Against bots (and probably most players), you can set up the trap right infront of them and set it off as they stupidly run into it. If you have enough chaos energy (ammo) then you should be able to set up a trap in seconds.

 

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REINFORCER

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It's a dumb name, I know. But it makes sense. I was going to call it the Forcer...

The Reinforcer was developed after the seeker sniper, mainly to speed up the death rate (thus increasing ratings) to recover from MatthewWorks stealing UT viewers. The technology employed in the impact darts is revolutionary. When the dart approaches a surface, its seeking device targets and locks in on the closest enemy then changes direction via weight shifts. As it hits it turns in such a way that it changes direction using no external thruster.

This powerful enforcer modification fires little darts. When the dart hits a surface, it will target the closest enemy and attack them. If there is no enemy, the shot will die.

Primary: Fast darts.

Secondary: Rapid fire, but slow darts.

TACTICS:

Shoot at the feet! Shoot round corners! Shoot people who are in a little room! (Ten times funnier than with a ripper!)

Use secondary fire unless you are sniping or something.

Try dodging the shots if you can. Remeber, they don't home in like seekers, they only change direction when they hit a wall.

Oh, and this is as hard as it sounds, but if you're under fire from these, avoid surfaces. Standing at the edge of a space platfrom or being above your enemy and outlined by the sky will reduce your changes of getting shot.

                                                                                                                                                                                                   

                                                                                                                                                                                                   

Here's some more black writing for clever poeple to find. In a later version, there may be an easter egg code written here... who knows?

END  OF DOCUMENT. That's all you get.