Weapon Locker

 

 

 

 

The Weapon Locker is a special type of pickup charger, since it can hold lots of weapons at once, and it can be used in any gametype, but it’s more appropriate to use in Assault or big Capture the Flag maps in my opinion.

 

 

bOtherRotSet: This is a special setting for the first 6 shown weapons in the locker. This is just a visual tweak to correct some weapons rotations in the locker. When adding weapons to the locker, if you see the weapons in the right position, then let this setting stay at 0, if you see any weapon in an odd rotation (like the Ripper for example), set the respective property (corresponding to the position in the WeaponsInLock list) to 1.

 

bTeamOnly: In a team game, this locker can be “locked” from the opposite team. Set this to True when you want just one team to be able to load from this locker. You set the team able to load in LockerTeam.

 

bLockerTeam: See bTeamOnly above.

 

bWeaponsInLock: This is the list where you set the weapons and ammo properties when loading them from the locker, and it can hold up to 16 different weapons. For more info about its properties, check them below.

 

AbsoluteAmmo: This is the max ammo you can have from loading your weapon with ammo from the locker.

 

AmmoDifAllowed: This is the difference, between the AbsoluteAmmo and the ammo you’re currently carrying in the weapon, allowed to be able to reload this weapon from the locker.

 

AmmoPickup: This is the start ammo given when you first load a new weapon from the locker.

 

LWeapon: It’s here where you set the Weapon class.

 

 

 

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