Special Notes

 

 

Here some are written some special notes about XPickups, and if you’re planning a map then you should read this:

 

 

CUSTOM MUTATORS SUPPORT

 

- The current pack supports most retail mutators, as most weapon replacement ones. About other custom mutators, this pack might work or not, since it wasn’t been tested with custom ones. So if you want to develop a map mostly for old classic gametypes with standard weapons, this pack is the best thing you can use, however for custom mutators, this is not suitable to use.

 

 

CUSTOM MUTATORS SUPPORT

 

- The current pack supports most retail mutators, as most weapon replacement ones. About other custom mutators, this pack might work or not, since it wasn’t been tested with custom ones. So if you want to develop a map mostly for old classic gametypes with standard weapons, this pack is the best thing you can use, however for custom mutators, this is not suitable to use.

 

 

CUSTOM WEAPONS and the NEW POWERUPS

 

- The current pack only supports the standard weapons for powerup overlayering effect, as fire rate change with the Berserk powerup. Custom weapons will still have the old “translucent effect” from the old powerups apllied, since custom weapons don’t have overlayering support, as the Berserk will only add full ammo to custom weapons, and not double the fire rate (since no fire rate variable is added in most weapon mods).

 

 

CUSTOM GAMETYPES SUPPORT

 

- Currently this pack has only support for all the retail gametypes from Unreal Tournament: DeathMatch, Team DeathMatch, Domination, Capture The Flag and Assault. It will most likely work in custom gametypes, but the HUD features won’t show up or will show up in a wrong way. If you really want to use this pack for a custom gametype, such as Monster Hunt for example, contact this pack main developer with a Private Message in the ut99.org forum, Feralidragon. This doesn’t guarantee any support development, but in the case of a simple task it may be done.

 

 

MAPPING TECHNIQUES

 

- If you have an idea for a map, or saw some cool technique used in one of this pack maps, but you don’t know how actually to produce that with this pack, you can also contact the Mappack Supervisor and XPickups Beta Tester in the ut99.org forum with a PM or a thread: Creavion.

 

 

 

STABILITY AND PERFORMANCE

 

- The current pack is stable and runs fine even in the “laggiest” maps in the pack, since the pack was properly tested, and most bugs were fixed. Of course if you overuse this pack, it may have some performance problems, just like any mapping resource, due to the 3D models rendering and processing.

However, some bugs may appear just like in any software. In case heavy and serious bugs appear, please report them in the ut99.org forum.

 

 

QUESTIONS

 

- Of course, this manual doesn’t answer all the questions you might have, and a FAQ doesn’t exist since nobody questioned anything, since this was released just now. Technical questions and gameplay questions you can do also in the ut99.org forum.

 

 

 

 

In a very last note, this pack was developed with the objective to show the Unreal Tournament community that this game it’s still alive and people can still produce nice mods in it, making this game more rich day by day. Please, if you really like Unreal Tournament, and you map/mod for it, please keep going and promote your projects around the web to get this game reborn, as it deserves by its many fans.

Search old and new mods, and help the Unreal Tournament GOTY forums and websites grow. :D

 

 

 

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