New Jump Pad

 

 

 

In this pack is also included a new Kicker or Jump Pad called XJumpPad in the browser.

 

 

AbsoluteVel: See UseAbsoluteVel below.

 

bDecorative: In case you want to use swJumpPad for example, and just want this actor to be just a decoration with all the particle effects, disabling all the kicker/jump functions, set this to True.

The direction of the particles is still set in the same way as if the kicker was fully working.

 

EnableJump: This setting enables/disables the JumpPad and its particles. This actor when triggered changes this setting, disabling or enabling the JumpPad. In case bDecorative is set to True, only the particles will be affected (since in that case the kicker functions won’t work).

 

JumpForce: See UseAbsoluteVel below.

 

KickSound: This is the sound effect that is played when someone jumps/is kicked.

 

ParticlesColor: This is where the particles colors are set. There are 7 possible colors: red, blue, green, yellow, orange, purple and white.

 

UseAbsoluteVel: This jumpad has 2 kinds of “kicking”: absolute or relative to the pad rotation. When set to False the pad will kick the player relative to the pad rotation, and the force of that kick is set in JumpForce. Also the particles will obey this rule:

 

When set to True, the pad will kick the player not obeying to its rotation. Therefor, the absolute vectorial velocity given for the “kick” is set in AbsoluteVel. Also the particles will obey to that velocity instead then, giving an effect like this:

 

 

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