Bot Burguer
The BotBurguer is a special
mapping actor to manipulate walked paths in the Bot AI.
Some maps have their important pickups hidden, with difficult direct
access (like huge ramps) or even long ways outside from the whole match
gameplay.
In these maps, bots were unable to be easily manipulated to access a
certain difficult spot by theirselves, even in GodLike AI level. Of course,
most of these paths are possible to do with the other standard pathing actors
available in UT, but it’s hard to achieve, and might and might not work
properly.
So this little usefull object was created and was used succefully in
some maps, giving it better AI as like you could have in a multiplayer match.
So if you want a bot to
achieve a point of walk a certain path that he always opt to not do and
annoying the hell out of you, this is the right actor to work with.
However, this actor should be only used for really necessary special areas,
don’t use it as a default path node in the entire map.
You can also set priorities
in different paths, and even enable and disable entire paths with normal
triggering.
bEnabledPath: Enable this BotBurguer path
point.
bTrigEnable: Enable triggering
(enable and disable path with triggers).
PriorityMultiplier: Some times WalkPriority
(see description below) is not high enough to your needs, even in its maximum
value (255). With this property you can multiply that desire, like for example
by 2 giving an even higher priority of 510.
RestartTime: This time is what
makes the whole system work exactly as it should. The path is made of
“burguers” that bots will want. After a bot walked through this BotBurguer
(when attracted to it), this point will disable its desirability for some
seconds so the bot can let this “burguer” go and advance either to a normal
path or another BotBurguer point. Current time is 5 since most cases it’s the
time it will require to work best, but of course, you can change this value as
your needs demand. Just don’t change it to 0 or lower, or the bot “caught” in
this point will loop on it forever during the rest of the match, depending on
the WalkPriority.
WalkPriority: This is the
desirability of this point, or even the entire path when the same value is
given. Generally this value is too low for a full action map. What I advice is
to set it to 100 and beyond (to a max of 255). So basically, the higher this
value, the higher the probability this path will be used by some bot.