Special Notes
Here some are written some
special notes about XPickups, and if you’re planning a map then you should read
this:
CUSTOM
MUTATORS SUPPORT
- The current pack supports most retail mutators, as most weapon replacement
ones. About other custom mutators, this pack might work or not, since it wasn’t
been tested with custom ones. So if you want to develop a map mostly for old
classic gametypes with standard weapons, this pack is the best thing you can
use, however for custom mutators, this is not suitable to use.
CUSTOM
MUTATORS SUPPORT
- The current pack supports most retail mutators, as most weapon
replacement ones. About other custom mutators, this pack might work or not,
since it wasn’t been tested with custom ones. So if you want to develop a map
mostly for old classic gametypes with standard weapons, this pack is the best
thing you can use, however for custom mutators, this is not suitable to use.
CUSTOM
WEAPONS and the NEW
- The current pack only supports the standard weapons for powerup
overlayering effect, as fire rate change with the Berserk powerup. Custom
weapons will still have the old “translucent effect” from the old powerups apllied,
since custom weapons don’t have overlayering support, as the Berserk will only
add full ammo to custom weapons, and not double the fire rate (since no fire
rate variable is added in most weapon mods).
CUSTOM
GAMETYPES SUPPORT
- Currently this pack has only support for all the retail gametypes from
Unreal Tournament: DeathMatch, Team DeathMatch, Domination, Capture The Flag
and Assault. It will most likely work in custom gametypes, but the HUD features
won’t show up or will show up in a wrong way. If you really want to use this
pack for a custom gametype, such as Monster Hunt for example, contact this pack
main developer with a Private Message in the ut99.org
forum, Feralidragon. This doesn’t guarantee any support development,
but in the case of a simple task it may be done.
MAPPING
TECHNIQUES
- If you have an idea for a map, or saw some cool technique used in one
of this pack maps, but you don’t know how actually to produce that with this
pack, you can also contact the Mappack Supervisor and XPickups Beta Tester in
the ut99.org forum with a PM or a thread: Creavion.
STABILITY
AND PERFORMANCE
- The current pack is stable and runs fine even in the “laggiest” maps in
the pack, since the pack was properly tested, and most bugs were fixed. Of
course if you overuse this pack, it may have some performance problems, just
like any mapping resource, due to the 3D models rendering and processing.
However, some bugs may appear just like in any software. In case heavy
and serious bugs appear, please report them in the ut99.org forum.
QUESTIONS
- Of course, this manual doesn’t answer all the questions you might
have, and a FAQ doesn’t exist since nobody questioned anything, since this was
released just now. Technical questions and gameplay questions you can do also
in the ut99.org forum.
In a very last note, this pack was developed with the objective to show
the Unreal Tournament community that this game it’s still alive and people can
still produce nice mods in it, making this game more rich day by day. Please,
if you really like Unreal Tournament, and you map/mod for it, please keep going
and promote your projects around the web to get this game reborn, as it
deserves by its many fans.
Search old and new mods, and help the Unreal Tournament GOTY forums and
websites grow. :D