Weapon Locker
The Weapon Locker is a
special type of pickup charger, since it can hold lots of weapons at once, and
it can be used in any gametype, but it’s more appropriate to use in Assault or
big Capture the Flag maps in my opinion.
bOtherRotSet: This is a special setting
for the first 6 shown weapons in the locker. This is just a visual tweak to
correct some weapons rotations in the locker. When adding weapons to the
locker, if you see the weapons in the right position, then let this setting stay
at 0, if you see any weapon in an odd rotation (like the Ripper for example),
set the respective property (corresponding to the position in the WeaponsInLock
list) to 1.
bTeamOnly: In a team game,
this locker can be “locked” from the opposite team. Set this to True when you
want just one team to be able to load from this locker. You set the team able
to load in LockerTeam.
bLockerTeam: See bTeamOnly
above.
bWeaponsInLock: This is the list where
you set the weapons and ammo properties when loading them from the locker, and
it can hold up to 16 different weapons. For more info about its properties,
check them below.
AbsoluteAmmo: This is the max
ammo you can have from loading your weapon with ammo from the locker.
AmmoDifAllowed: This is the
difference, between the AbsoluteAmmo and the ammo you’re currently carrying in
the weapon, allowed to be able to reload this weapon from the locker.
AmmoPickup: This is the start
ammo given when you first load a new weapon from the locker.
LWeapon: It’s here where
you set the Weapon class.