Pickup Charger

Bot Burguer

The BotBurguer is a special mapping actor to manipulate walked paths in the Bot AI.

Some maps have their important pickups hidden, with difficult direct access (like huge ramps) or even long ways outside from the whole match gameplay.

In these maps, bots were unable to be easily manipulated to access a certain difficult spot by theirselves, even in GodLike AI level. Of course, most of these paths are possible to do with the other standard pathing actors available in UT, but it’s hard to achieve, and might and might not work properly.

So this little usefull object was created and was used succefully in some maps, giving it better AI as like you could have in a multiplayer match.

So if you want a bot to achieve a point of walk a certain path that he always opt to not do and annoying the hell out of you, this is the right actor to work with.

However, this actor should be only used for really necessary special areas, don’t use it as a default path node in the entire map.

You can also set priorities in different paths, and even enable and disable entire paths with normal triggering.

bEnabledPath: Enable this BotBurguer path point.

bTrigEnable: Enable triggering (enable and disable path with triggers).

PriorityMultiplier: Some times WalkPriority (see description below) is not high enough to your needs, even in its maximum value (255). With this property you can multiply that desire, like for example by 2 giving an even higher priority of 510.

RestartTime: This time is what makes the whole system work exactly as it should. The path is made of “burguers” that bots will want. After a bot walked through this BotBurguer (when attracted to it), this point will disable its desirability for some seconds so the bot can let this “burguer” go and advance either to a normal path or another BotBurguer point. Current time is 5 since most cases it’s the time it will require to work best, but of course, you can change this value as your needs demand. Just don’t change it to 0 or lower, or the bot “caught” in this point will loop on it forever during the rest of the match, depending on the WalkPriority.

WalkPriority: This is the desirability of this point, or even the entire path when the same value is given. Generally this value is too low for a full action map. What I advice is to set it to 100 and beyond (to a max of 255). So basically, the higher this value, the higher the probability this path will be used by some bot.

<< Main Help