MESH IMPORT MESH=vase1 ANIVFILE=MODELS\aniv32.3D DATAFILE=MODELS\data32.3D X=0 Y=0 Z=0
MESH ORIGIN MESH=vase1 X=0 Y=100 Z=-250 YAW=0
;
; Assign names to all animation sequences:
;
MESH SEQUENCE MESH=vase1 SEQ=All    STARTFRAME=0  NUMFRAMES=1
MESH SEQUENCE MESH=vase1 SEQ=Still  STARTFRAME=0 NUMFRAMES=1
;
;--------------------------------------------------------------------
; vase1: Import MeshMap
;--------------------------------------------------------------------
;
TEXTURE IMPORT NAME=Jvase11 FILE=MODELS\vase1.PCX FAMILY=Skins PALETTE=Jvase11 FLAGS=2

MESHMAP NEW   MESHMAP=vase1 MESH=vase1 ; Assign name and mesh to new sprite
MESHMAP SCALE MESHMAP=vase1 X=0.05 Y=0.05 Z=0.1

MESHMAP SETTEXTURE MESHMAP=vase1 NUM=0 TEXTURE=Jvase11 ; Apply textures