=====================================
Operation Stingray version 2.01
by The Agency
http://www.planetunreal.com/stingray
=====================================
6/9/2001

check for updated versions of this document at 
http://www.planetunreal.com/stingray/download/OpStingray2readme.txt
document revision B.0001
========================

Version history 2.01 fixed crash on multiplayer game start with error cannot find "stingraymale1skins".

UNINSTALL OPERATION STINGRAY 1.0 BEFORE YOU INSTALL OPERATION STINGRAY 2.01

Requirements & Installation
===========================

Requirements
===========
You need a retail version of Unreal Tournament (PC & Macintosh) to be able to run Operation Stingray 2. It's also required that you have the latest version of UT (as we are writing this the latest is v436). 
 
Operation Stingray uses skeletal animation only available in UT v436 (and later version if they appear).

You can find the latest UT updates from www.unrealtournament.com and unreal.epicgames.com.

Macintosh users, please increase your UT memory allocation to at least 150mb if not more. If you are running opengl you may need to increase your memory allocation additionally.

Installation
============
UMOD: Uncompress the zip file and double-click the file Operation Stingray v2.umod

Macintosh users, please use the umod installer installed with the 436 updated. Also read the 436 "README" file which contains VERY IMPORTANT MAC SPECIFIC INSTRUCTIONS!!!

Getting started
===============

Player selection
================
Running an Operation Stingray game is simple. Just select your choice of player from with the standard utplayer setup menu. The choices are designated "opstingray female" and "opstingray male". The red team is the NSA. The blue team are the Rogue Operatives. You should also choose a "opstingray" voice. There are two female and two male voices. The first male voice has some special taunts!

(Selecting a non Operation Stingray player class will result in the game replacing your choice with an Operation Stingray player class.) 

Keybinds / Controls
==================
Operation Stingray requires the use of extra key commands along with those normally used in standard UT. These can be set up using the standard controls menu found under preferences:

1) Reload [weapon] (some weapons require reloading though they will auto reload when your clip empties)

2) Switch light [on/off] (all players come equipped with a powerful flashlight -- handy for those dark corridors. The light scales depending on distance to target.)

3) Switch laser [sight on/off] (most weapons come equipped with these. You can guide the rockets with the laser target)

4) Switch view (switches between third and first person views. This is wacky, what can we say.)

5) Use AntiGrav Beam (press and hold key to use and release to stop)

6) use night vision [on/off] (Though not much use in complete darkness these can be used to aid vision in poorly lit areas without giving away your position)

7) Rotate View (hold to enable rotation around third person view). Totally useless but for cinematics, etc. You'll notice you end up shooting behind yourself often. hehehe.

8) Use Jetpack (press to jet around the world). So much fun! No timer!

Note: Some of these keys will not show up the next time you look at controls, that is because they are on/off switches and it is a BUG in UT...

Game Options (mod menu)
=======================


Scope Fix            (use this option if weapon scopes are incorrectly drawn on your system)
Use Nuke50           (make Nuke50 available in game)
Use AntiGrav Beam    (enable the use of AntiGrav beams in game)
Exploding computers  (enable laptop anti-theft detonators)
Use Jetpacks	 	 (enable jetpacks)

Game Types
==========

Detailed instructions can be found on http://www.planetunreal.com/stingray

Operation Stingray Capture The Computer (CTC)
============
The main goal of CTC is to steal your enemy's computer and get it back to your base to be decrypted. Once it is decrypted you get $1,000,000.00. Once your team reaches $3,000,000.00 you win. Each team's computer has an anti-theft low yeild thermonuclear device attached to a detonator that is activated on a timer the millisecond it's removed from its base location (time length is map dependant). Failure to get the computer to your base within the time limit will result in a massive explosion. BOOM!

Game rules are set as in standard ut game types.
All bots will be replaced by Operation Stingray bots.

Operation Stingray Capture The Computer (CTC) CTF
============
Same thing as above but uses standard UT capture the flag maps! Some maps may not work, please note. This is because some maps were made by not setting the proper variable. Nothing we could do about this. We tried. 

Operation Stingray Skirmish
=================
Frag your enemy before they frag you.

Game rules are set as in standard ut game types.
All bots will be replaced by Operation Stingray bots.

Operation Stingray Team Skirmish
=================
Teams frag your enemies before they frag you.

Game rules are set as in standard ut game types.
All bots will be replaced by Operation Stingray bots.

Servers
=======
No Custom server tab is currently included though links to all server's will be available on the website http://www.planetunreal.com/stingray/servers.html

Contact us
===========

Please send any comments/questions and bug reports to theagencyus@yahoo.com





