
class CSSAmmo extends TournamentAmmo abstract;

#exec AUDIO IMPORT NAME="CSAPick" FILE=Sounds\PickupSounds\CSAmmoPickup.wav GROUP="GeneralPickup"

function PostBeginPlay()
{
   AmbientGlow = 64;
   bAmbientGlow = True;
	PickupSound = Sound'CSAPick';
   Super.PostBeginPlay();
}

defaultproperties
{
}