
class KevlarThree extends KevlarOne;

#exec mesh import mesh=PoliceVest anivfile=Models\PoliceVest_a.3d datafile=Models\PoliceVest_d.3d x=0 y=0 z=0 mlod=0
#exec mesh origin mesh=PoliceVest x=0 y=0 z=0
#exec mesh sequence mesh=PoliceVest seq=All startframe=0 numframes=1

#exec meshmap new meshmap=PoliceVest mesh=PoliceVest
#exec meshmap scale meshmap=PoliceVest x=0.03125 y=0.03125 z=0.06250

#exec TEXTURE IMPORT NAME=KevVest FILE=Textures\KevVest.BMP GROUP=Skins

defaultproperties
{
	PickupMessage="You got the Kevlar Armor."
	ItemName="Kevlar Armor"
	PickupViewMesh=Mesh'PoliceVest'
	Charge=100
	MaxDesireability=2.000000
	Mesh=Mesh'PoliceVest'
	MultiSkins(0)=Texture'KevVest'
	CollisionRadius=32.000000
	CollisionHeight=10.000000
}

