
class cpanel expands Panel;

#exec MESH IMPORT MESH=IcPanel ANIVFILE=MODELS\IPanel_a.3D DATAFILE=MODELS\IPanel_d.3D X=0 Y=0 Z=0 ZEROTEX=1
#exec MESH ORIGIN MESH=IcPanel X=0 Y=0 Z=0 PITCH=-64 ROLL=128 YAW=0
#exec MESH SEQUENCE MESH=IcPanel SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=IcPanel SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=IcPanel X=0.05 Y=0.05 Z=0.1

#exec TEXTURE IMPORT NAME=SprayA 	FILE=Textures\Graffiti\SprayA.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayB 	FILE=Textures\Graffiti\SprayB.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayC 	FILE=Textures\Graffiti\SprayC.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayD 	FILE=Textures\Graffiti\SprayD.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayE 	FILE=Textures\Graffiti\SprayE.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayF 	FILE=Textures\Graffiti\SprayF.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayG 	FILE=Textures\Graffiti\SprayG.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayH 	FILE=Textures\Graffiti\SprayH.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayI 	FILE=Textures\Graffiti\SprayI.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayJ 	FILE=Textures\Graffiti\SprayJ.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayK 	FILE=Textures\Graffiti\SprayK.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayL 	FILE=Textures\Graffiti\SprayL.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayM 	FILE=Textures\Graffiti\SprayM.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayN 	FILE=Textures\Graffiti\SprayN.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayO 	FILE=Textures\Graffiti\SprayO.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayP 	FILE=Textures\Graffiti\SprayP.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayQ 	FILE=Textures\Graffiti\SprayQ.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayR 	FILE=Textures\Graffiti\SprayR.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayS 	FILE=Textures\Graffiti\SprayS.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayT 	FILE=Textures\Graffiti\SprayT.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayU 	FILE=Textures\Graffiti\SprayU.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayV 	FILE=Textures\Graffiti\SprayV.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayW 	FILE=Textures\Graffiti\SprayW.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayX 	FILE=Textures\Graffiti\SprayX.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayY 	FILE=Textures\Graffiti\SprayY.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayZ 	FILE=Textures\Graffiti\SprayZ.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayAA 	FILE=Textures\Graffiti\SprayAA.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayBB 	FILE=Textures\Graffiti\SprayBB.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayCC 	FILE=Textures\Graffiti\SprayCC.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayDD 	FILE=Textures\Graffiti\SprayDD.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayEE 	FILE=Textures\Graffiti\SprayEE.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayFF 	FILE=Textures\Graffiti\SprayFF.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayGG 	FILE=Textures\Graffiti\SprayGG.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayHH 	FILE=Textures\Graffiti\SprayHH.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayII 	FILE=Textures\Graffiti\SprayII.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayJJ 	FILE=Textures\Graffiti\SprayJJ.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayKK 	FILE=Textures\Graffiti\SprayKK.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayLL 	FILE=Textures\Graffiti\SprayLL.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayMM 	FILE=Textures\Graffiti\SprayMM.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayNN 	FILE=Textures\Graffiti\SprayNN.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayOO 	FILE=Textures\Graffiti\SprayOO.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayPP 	FILE=Textures\Graffiti\SprayPP.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayQQ 	FILE=Textures\Graffiti\SprayQQ.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayRR 	FILE=Textures\Graffiti\SprayRR.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SpraySS 	FILE=Textures\Graffiti\SpraySS.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayTT 	FILE=Textures\Graffiti\SprayTT.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayUU 	FILE=Textures\Graffiti\SprayUU.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayVV 	FILE=Textures\Graffiti\SprayVV.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayWW 	FILE=Textures\Graffiti\SprayWW.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayXX 	FILE=Textures\Graffiti\SprayXX.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayYY 	FILE=Textures\Graffiti\SprayYY.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayZZ 	FILE=Textures\Graffiti\SprayZZ.BMP 	GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayAAA 	FILE=Textures\Graffiti\SprayAAA.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayBBB 	FILE=Textures\Graffiti\SprayBBB.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayCCC 	FILE=Textures\Graffiti\SprayCCC.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayDDD 	FILE=Textures\Graffiti\SprayDDD.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayEEE 	FILE=Textures\Graffiti\SprayEEE.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayFFF 	FILE=Textures\Graffiti\SprayFFF.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayGGG 	FILE=Textures\Graffiti\SprayGGG.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayHHH 	FILE=Textures\Graffiti\SprayHHH.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayIII 	FILE=Textures\Graffiti\SprayIII.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayJJJ 	FILE=Textures\Graffiti\SprayJJJ.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayKKK 	FILE=Textures\Graffiti\SprayKKK.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayLLL 	FILE=Textures\Graffiti\SprayLLL.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayMMM 	FILE=Textures\Graffiti\SprayMMM.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayNNN 	FILE=Textures\Graffiti\SprayNNN.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayOOO 	FILE=Textures\Graffiti\SprayOOO.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayPPP 	FILE=Textures\Graffiti\SprayPPP.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayQQQ 	FILE=Textures\Graffiti\SprayQQQ.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayRRR 	FILE=Textures\Graffiti\SprayRRR.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SpraySSS 	FILE=Textures\Graffiti\SpraySSS.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayTTT 	FILE=Textures\Graffiti\SprayTTT.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayUUU 	FILE=Textures\Graffiti\SprayUUU.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayVVV 	FILE=Textures\Graffiti\SprayVVV.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayWWW	FILE=Textures\Graffiti\SprayWWW.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayXXX 	FILE=Textures\Graffiti\SprayXXX.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayYYY 	FILE=Textures\Graffiti\SprayYYY.BMP GROUP=Sprays
#exec TEXTURE IMPORT NAME=SprayZZZ 	FILE=Textures\Graffiti\SprayZZZ.BMP GROUP=Sprays

var Texture Tag1Tex;

replication
{
   reliable if (Role == ROLE_Authority)
   	Tag1Tex;
}

simulated function PostBeginPlay()
{
 	local int TexChoice;

   Super.PostBeginPlay();
   SetTimer(1.0, false);

   TexChoice = rand(77)+1;
   switch(TexChoice)
   {
   	case 1:
   		Tag1Tex = texture'SprayA';
   		break;
   	case 2:
   		Tag1Tex = texture'SprayB';
   		break;
   	case 3:
   		Tag1Tex = texture'SprayC';
   		break;
   	case 4:
   		Tag1Tex = texture'SprayD';
   		break;
   	case 5:
   		Tag1Tex = texture'SprayE';
   		break;
   	case 6:
   		Tag1Tex = texture'SprayF';
   		break;
   	case 7:
   		Tag1Tex = texture'SprayG';
   		break;
   	case 8:
   		Tag1Tex = texture'SprayH';
   		break;
   	case 9:
   		Tag1Tex = texture'SprayI';
   		break;
   	case 10:
   		Tag1Tex = texture'SprayJ';
   		break;
		case 11:
   		Tag1Tex = texture'SprayK';
   		break;
   	case 12:
   		Tag1Tex = texture'SprayL';
   		break;
   	case 13:
   		Tag1Tex = texture'SprayM';
   		break;
   	case 14:
   		Tag1Tex = texture'SprayN';
   		break;
   	case 15:
   		Tag1Tex = texture'SprayO';
   		break;
   	case 16:
   		Tag1Tex = texture'SprayP';
   		break;
   	case 16:
   		Tag1Tex = texture'SprayQ';
   		break;
   	case 17:
   		Tag1Tex = texture'SprayR';
   		break;
   	case 18:
   		Tag1Tex = texture'SprayS';
   		break;
   	case 19:
   		Tag1Tex = texture'SprayT';
   		break;
   	case 20:
   		Tag1Tex = texture'SprayU';
   		break;
   	case 21:
   		Tag1Tex = texture'SprayV';
   		break;
   	case 22:
   		Tag1Tex = texture'SprayW';
   		break;
   	case 23:
   		Tag1Tex = texture'SprayX';
   		break;
   	case 24:
   		Tag1Tex = texture'SprayY';
   		break;
   	case 25:
   		Tag1Tex = texture'SprayZ';
   		break;
   	case 26:
   		Tag1Tex = texture'SprayAA';
   		break;
   	case 27:
   		Tag1Tex = texture'SprayBB';
   		break;
   	case 28:
   		Tag1Tex = texture'SprayCC';
   		break;
   	case 29:
   		Tag1Tex = texture'SprayDD';
   		break;
   	case 30:
   		Tag1Tex = texture'SprayEE';
   		break;
   	case 31:
   		Tag1Tex = texture'SprayFF';
   		break;
   	case 32:
   		Tag1Tex = texture'SprayGG';
   		break;
   	case 33:
   		Tag1Tex = texture'SprayHH';
   		break;
   	case 34:
   		Tag1Tex = texture'SprayII';
   		break;
   	case 35:
   		Tag1Tex = texture'SprayJJ';
   		break;
		case 36:
   		Tag1Tex = texture'SprayKK';
   		break;
   	case 37:
   		Tag1Tex = texture'SprayLL';
   		break;
   	case 38:
   		Tag1Tex = texture'SprayMM';
   		break;
   	case 39:
   		Tag1Tex = texture'SprayNN';
   		break;
		case 40:
   		Tag1Tex = texture'SprayOO';
   		break;
   	case 41:
   		Tag1Tex = texture'SprayPP';
   		break;
   	case 42:
   		Tag1Tex = texture'SprayQQ';
   		break;
   	case 43:
   		Tag1Tex = texture'SprayRR';
   		break;
		case 44:
   		Tag1Tex = texture'SpraySS';
   		break;
		case 45:
   		Tag1Tex = texture'SprayTT';
   		break;
   	case 46:
   		Tag1Tex = texture'SprayUU';
   		break;
   	case 47:
   		Tag1Tex = texture'SprayVV';
   		break;
		case 48:
   		Tag1Tex = texture'SprayWW';
   		break;
   	case 49:
   		Tag1Tex = texture'SprayXX';
   		break;
   	case 50:
   		Tag1Tex = texture'SprayYY';
   		break;
   	case 51:
   		Tag1Tex = texture'SprayZZ';
   		break;
		case 52:
   		Tag1Tex = texture'SprayAAA';
   		break;
   	case 53:
   		Tag1Tex = texture'SprayBBB';
   		break;
   	case 54:
   		Tag1Tex = texture'SprayCCC';
   		break;
   	case 55:
   		Tag1Tex = texture'SprayDDD';
   		break;
   	case 56:
   		Tag1Tex = texture'SprayEEE';
   		break;
   	case 57:
   		Tag1Tex = texture'SprayFFF';
   		break;
   	case 58:
   		Tag1Tex = texture'SprayGGG';
   		break;
   	case 59:
   		Tag1Tex = texture'SprayHHH';
   		break;
   	case 60:
   		Tag1Tex = texture'SprayIII';
   		break;
   	case 61:
   		Tag1Tex = texture'SprayJJJ';
   		break;
   	case 62:
   		Tag1Tex = texture'SprayKKK';
   		break;
   	case 63:
   		Tag1Tex = texture'SprayLLL';
   		break;
   	case 64:
   		Tag1Tex = texture'SprayMMM';
   		break;
   	case 65:
   		Tag1Tex = texture'SprayNNN';
   		break;
   	case 66:
   		Tag1Tex = texture'SprayOOO';
   		break;
   	case 67:
   		Tag1Tex = texture'SprayPPP';
   		break;
   	case 68:
   		Tag1Tex = texture'SprayQQQ';
   		break;
   	case 69:
   		Tag1Tex = texture'SprayRRR';
   		break;
   	case 70:
   		Tag1Tex = texture'SpraySSS';
   		break;
   	case 71:
   		Tag1Tex = texture'SprayTTT';
   		break;
   	case 72:
   		Tag1Tex = texture'SprayUUU';
   		break;
   	case 73:
   		Tag1Tex = texture'SprayVVV';
   		break;
   	case 74:
   		Tag1Tex = texture'SprayWWW';
   		break;
   	case 75:
   		Tag1Tex = texture'SprayXXX';
   		break;
   	case 76:
   		Tag1Tex = texture'SprayYYY';
   		break;
   	case 77:
   		Tag1Tex = texture'SprayZZZ';
   		break;
   }
   Texture = Tag1Tex;
   Style = STY_Modulated;
}

function Timer()
{
}

function Trigger(actor Other, pawn EventInstigator)
{
}

defaultproperties
{
	Mesh=LodMesh'IcPanel'
	Texture=Texture'Engine.S_Teleport'
	Style=STY_Modulated;
	Drawscale=1.6
	Physics=PHYS_Flying
	bPushable=False
	bCollideActors=True
  	bCollideWorld=True
  	bBlockActors=True
  	bBlockPlayers=True
  	CollisionRadius=0.00
  	CollisionHeight=0.00
  	LifeSpan=99999
}
