
class AmmoShotgun extends CSSAmmo;

#exec MESH IMPORT MESH=ShotShell3x ANIVFILE=MODELS\ShotShell3x_a.3d DATAFILE=MODELS\ShotShell3x_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=ShotShell3x X=0 Y=0 Z=20

#exec MESH SEQUENCE MESH=ShotShell3x SEQ=All STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=ShotShell3x MESH=ShotShell3x
#exec MESHMAP SCALE MESHMAP=ShotShell3x X=0.05 Y=0.05 Z=0.1

defaultproperties
{
	Texture=texture'shotshellskin'
   AmmoAmount=6
   MaxAmmo=50
   UsedInWeaponSlot(3)=1
   PickupMessage="You picked up some Shotgun Shells."
   PickupViewMesh=Mesh'ShotShell3x'
   PickupViewScale=3.100000
   MaxDesireability=0.300000
   Physics=PHYS_Falling
   LODBias=20.000000
   Mesh=Mesh'ShotShell3x'
   DrawScale=3.100000
   CollisionRadius=8.000000
   CollisionHeight=8.000000
   bCollideActors=True
   RotationRate=(Yaw=0)
}