
class HelmetKevlar extends Helmet;

#exec TEXTURE IMPORT NAME=KevlarHelmet FILE=Textures\KevlarHelmet.BMP GROUP=Skins

defaultproperties
{
	Texture=Texture'BlackHelmetSkin_hp'
   PickupMessage="A Level 2 Kevlar Helmet"
   ItemName="Kevlar Helmet"
   PickupViewMesh=LodMesh'HelmetLPpkmesh'
   Charge=50
   ArmorAbsorption=75
   bIsAnArmor=True
   AbsorptionPriority=7
   MaxDesireability=1.70
	RemoteRole=ROLE_SimulatedProxy
   Mesh=LodMesh'HelmetLPpkmesh'
}