
class Grenade_FragExplosionA extends UT_FlameExplosion;

#exec AUDIO IMPORT NAME="GrenadeFragExplode" FILE=Sounds\Grenades\GrenadeFrag\FragExplode.wav GROUP="GrenadeFrag"

simulated function PostBeginPlay()
{
   MakeSound();
   Super(AnimSpriteEffect).PostBeginPlay();
}

function MakeSound()
{
   PlaySound(EffectSound1,,3.0,,2200);
}

defaultproperties
{
   EffectSound1=Sound'BRUT.GrenadeFrag.GrenadeFragExplode'
   RemoteRole=ROLE_SimulatedProxy
   LifeSpan=0.70
   NumFrames=8
   Pause=0.050000
   DrawType=DT_SpriteAnimOnce
   Style=STY_Translucent
   Texture=Texture'Botpack.UT_Explosions.Exp3_a00'
   Skin=Texture'UnrealShare.Effects.ExplosionPal'
   DrawScale=2.50
   ScaleGlow=4.00
   AmbientGlow=0
   bParticles=False
   LightType=LT_TexturePaletteOnce
   LightEffect=LE_NonIncidence
   LightBrightness=192
   LightHue=27
   LightSaturation=71
   LightRadius=9
   bCorona=False
}