
class AmmoSMG extends CSSAmmo;

#exec MESH MODELIMPORT MESH=CSSSMGAmmo MODELFILE=Models\AmmoParts\CSSSMGAmmoMesh.psk
#exec MESH ORIGIN MESH=CSSSMGAmmo X=0 Y=0 Z=-0.5 YAW=0 PITCH=0 ROLL=0

#exec ANIM IMPORT ANIM=CSSSMGAmmoAnims ANIMFILE=Models\AmmoParts\CSSSMGAmmoMeshAnims.psa COMPRESS=1

#exec ANIM SEQUENCE ANIM=CSSSMGAmmoAnims SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec ANIM SEQUENCE ANIM=CSSSMGAmmoAnims SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec ANIM DIGEST ANIM=CSSSMGAmmoAnims
#exec MESH DEFAULTANIM MESH=CSSSMGAmmo ANIM=CSSSMGAmmoAnims

#exec MESHMAP SCALE MESHMAP=CSSSMGAmmo X=1.0 Y=1.0 Z=1.0

#exec TEXTURE IMPORT NAME=SMGAmmo FILE=Textures\AmmoParts\SMGAmmo.bmp GROUP=AmmoParts LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=CSSSMGAmmo NUM=0 TEXTURE=SMGAmmo

defaultproperties
{
   AmmoAmount=30
   MaxAmmo=300
   UsedInWeaponSlot(4)=1
   PickupMessage="You picked up 30 SMG Rounds."
   PickupViewMesh=SkeletalMesh'BRUT.CSSSMGAmmo'
   PickupViewScale=4.000000
   MaxDesireability=0.300000
   Physics=PHYS_Falling
   LODBias=20.000000
   Mesh=SkeletalMesh'BRUT.CSSSMGAmmo'
   DrawScale=4.000000
   CollisionRadius=32.000000
   CollisionHeight=8.000000
   bCollideActors=True
   RotationRate=(Yaw=0)
}