//Might as well make one of these too. I mean really, why not?
//It's not like I didn't need literally every other gametype class.
class BRUTGameReplicationInfo extends TournamentGameReplicationInfo;

var bool bSlowTime;

replication
{
   reliable if (Role == ROLE_Authority)
      bSlowTime;
}

defaultproperties
{
	bSlowTime=False
}