
class OutOfZoneMessage expands CriticalEventLowPlus;

var(Messages)	localized string GetMessage;

static function string GetString(optional int Switch,optional PlayerReplicationInfo RelatedPRI_1,optional PlayerReplicationInfo RelatedPRI_2,optional Object OptionalObject)
{
   return Default.GetMessage;
}

static simulated function ClientReceive(PlayerPawn P,optional int Switch,optional PlayerReplicationInfo RelatedPRI_1,optional PlayerReplicationInfo RelatedPRI_2,optional Object OptionalObject)
{
   Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject);
}

defaultproperties
{
   GetMessage="YOU ARE OUTSIDE THE ZONE"
   bBeep=False
   Lifetime=1
   DrawColor=(R=233,G=227,B=22)
}

