
class AmmoGrenade_Smoke extends CSSAmmo;

defaultproperties
{
   AmmoAmount=1
   MaxAmmo=5
   UsedInWeaponSlot(9)=1
   bRotatingPickup=False
   PickupMessage="You picked up a Smoke Grenade"
   Mesh=LodMesh'BRUT.GrenadeSmokeFirstPick'
   PickupViewScale=2.000000
   MaxDesireability=0.300000
   Physics=PHYS_Falling
   LODBias=20.000000
   Mesh=LodMesh'BRUT.GrenadeSmokeFirstPick'
   DrawScale=2.000000
   CollisionRadius=32.000000
   CollisionHeight=8.000000
   bCollideActors=True
   RotationRate=(Yaw=0)
}