
class Pistol_GlockModeMessage extends CriticalEventLowPlus;

var localized string FiringMode[2];

static function string GetString(
	optional int Switch,
	optional PlayerReplicationInfo RelatedPRI_1, 
	optional PlayerReplicationInfo RelatedPRI_2,
	optional Object OptionalObject 
	)
{
	if (RelatedPRI_1 == None)
		return "";

	if (RelatedPRI_1.PlayerName != "")
	{
		Switch(Switch)
		{
			case 0:
				return Default.FiringMode[0];
				break;
			case 1:
				return Default.FiringMode[1];
				break;
		}
	}
}

defaultproperties
{
	FiringMode(0)="Switched to Automatic"
	FiringMode(1)="Switched to Burst-Fire mode"
   FontSize=1
   bIsSpecial=True
   bIsUnique=True
   bFadeMessage=False
   bIsConsoleMessage=False
   bBeep=False
   DrawColor=(R=255,G=255,B=255)
   YPos=196.000000
   bCenter=True
}