
class WoodFragmentsBRUT extends WoodFragments;

defaultproperties
{
	Fragments(0)=LodMesh'UnrealShare.wfrag7'
	Fragments(1)=LodMesh'UnrealShare.wfrag8'
	Fragments(2)=LodMesh'UnrealShare.wfrag9'
	Fragments(3)=LodMesh'UnrealShare.wfrag4'
	Fragments(4)=LodMesh'UnrealShare.wfrag5'
	Fragments(5)=LodMesh'UnrealShare.wfrag6'
	Fragments(6)=LodMesh'UnrealShare.wfrag7'
	Fragments(7)=LodMesh'UnrealShare.wfrag8'
	Fragments(8)=LodMesh'UnrealShare.wfrag9'
	numFragmentTypes=9
	Mesh=LodMesh'UnrealShare.wfrag4'
	MultiSkins(0)=Texture'CrateSide'
}