
class Grenade_FragExplosionB extends Grenade_FragExplosionA;

defaultproperties
{
   EffectSound1=None
   Texture=Texture'Botpack.UT_Explosions.Exp5_a00'
   Skin=Texture'UnrealShare.Effects.ExplosionPal'
   DrawScale=4.00
   ScaleGlow=4.00
}