
class CSSWeaponsLight extends Light;

defaultproperties
{
   bStatic=False
   bNoDelete=False
   bNetTemporary=True
   bNetOptional=True
   RemoteRole=ROLE_SimulatedProxy
   LifeSpan=0.150000
   Skin=Texture'UnrealShare.Effects.WepLightPal'
   bMovable=True
   LightType=LT_TexturePaletteOnce
   LightEffect=LE_NonIncidence
   LightBrightness=255
   LightHue=28
   LightSaturation=0
   LightRadius=7
   bActorShadows=True
}