
class Grenade_FragSmoke extends Effects;

simulated function BeginPlay()
{
	Velocity = Vect(0,1,1) * 350.00;
}

simulated function Tick(float DeltaTime)
{
   ScaleGlow = 2 * LifeSpan;
   DrawScale += 0.003;
}

defaultproperties
{
	RemoteRole=ROLE_SimulatedProxy
   LifeSpan=3.00
   DrawType=DT_Sprite
   Style=STY_Translucent
   Texture=Texture'BRUT.SmokeEffects.SmokeTex'
   DrawScale=0.50
   ScaleGlow=4.00
   AmbientGlow=0
   bParticles=False
}